Deepest Depths · Player Classes

Pick your place in the deep.

Six classes, each with its own strengths, weaknesses, signature ability, gear and tag. Four build up your island, two are made for PvP. None of them is best at everything, so the strongest islands are ones where members pick different classes.

Open everything with /classes Abilities: hold your class tool, then Sneak + F
−10 m · The basics

How classes work

  • One active class at a time. Only your active class's strengths and weaknesses apply to you.
  • Switch whenever you like, for free, from /classes. You can't switch mid-fight.
  • Every class levels separately. Switching never loses progress, but only your active class earns XP.
  • Weaknesses are real and stay the same from level 1. Your strengths are what grow as you level.
  • Island classes are great at one job and worse at another, so co-op islands do best when members mix classes. PvP classes give up island boosts completely in return for combat power.
−200 m · The roster

The six classes

Island classes

Tidewarden

Farming

Caretakers of the coral gardens, who grow life from the seabed.

Strengths
  • Crops near you grow faster
  • Chance of a double harvest
  • Harvested crops replant themselves
Weaknesses
  • Slower mining
  • Weaker melee
Signature ability
Bloom Pulse: instantly grows every crop around you. At level 50, Spring Tide also multiplies your harvests for a short time.
Coralweave armor · Coral Scythe

Ventsmith

Mining

Forge-workers who mine the scalding hydrothermal vents.

Strengths
  • Permanent Haste, rising to Haste II
  • Chance of double ore drops
  • Ores smelt as you mine them
Weaknesses
  • Heavy plate: you sink in water and move slower
  • Fewer rare fishing catches
Signature ability
Vent Burst: mine a 3×3 area with every block for a few seconds. At level 50, Motherlode gives ores a chance to drop much more.
Ventforged Plate · Vent Drill

Lanternfish

Fishing

Bioluminescent anglers who lure things up from the dark.

Strengths
  • Fish bite faster
  • Better treasure chance
  • Night vision in water
Weaknesses
  • Fewer hearts
  • You glow, so you're easy to spot
Signature ability
Lure Flare: your next catch bites fast and is guaranteed treasure. At level 50, Abyssal Hook can hook a sea-creature mini-boss.
Lumen Scale armor · Abyssal Lure

Wreckdiver

Mob hunting

Divers in brass suits who pick through shipwrecks and fight what lives in them.

Strengths
  • Chance of double mob loot, plus extra mob XP
  • Water breathing
  • Chance of salvage from mobs
Weaknesses
  • Hunger drains faster
  • Smaller crop harvests
Signature ability
Harpoon Reel: pull in a mob and kill it quickly for extra loot. At level 50, Davy's Claim lets spawner mobs drop salvage too.
Brass Diving Suit · Salvager's Cutlass
PvP classes

Krakenborn

Close-range bruiser

Hulking brawlers bonded to the kraken. Strongest up close.

Strengths
  • Extra hearts
  • Knockback resistance
  • Melee hits can slow your target
Weaknesses
  • Can't use bows or crossbows, or throw tridents
  • Slower sprint
  • No island boosts
Signature ability
Tentacle Grab: drag a player or mob to you and blind it. At level 50, Ink Cloud blinds everyone near you when your health drops low.
Kraken Hide armor · Tentacle Maul

Siren

Ranged trickster

Deceivers who fight with song and trident. Strongest at range and in water.

Strengths
  • Thrown tridents hit harder and fly faster
  • Dash (press F holding a trident); faster in water or rain
  • Trident hits can slow your target
Weaknesses
  • Fewer hearts and light armor only
  • Weak melee without a trident
  • No island boosts
Signature ability
Charm Song: a target can't attack and drifts toward you. At level 50, Riptide Call lets Riptide work on dry land.
Pearlsong Raiment · Sirensong Trident
−1,000 m · Progression

Levels and tiers

Each class goes from level 1 to 50. You earn XP by doing your class's job: farming, mining, fishing, hunting mobs, or beating other players. Challenges give big chunks of XP on top. Your strengths get a little stronger every level, and every ten levels you reach a new tier.

INovice1–9

Your class's strengths and Tier I gear. The signature ability unlocks at level 5.

IIAdept10–19

Tier II gear, a stronger ability and a bonus perk.

IIIExpert20–29

Tier III gear and a stronger ability.

IVMaster30–39

Tier IV gear, a stronger ability and a second bonus perk.

VLegend40–50

Tier V gear, and your class's capstone perk at level 50.

Trials guard every tier

At levels 9, 19, 29 and 39 you have to pass your class's Trial, a short set of class tasks, before you can move into the next tier. Nothing is wasted: XP you earn while the Trial is open is saved and added as soon as you pass.

−2,000 m · Challenges

Dailies and weeklies

Every day

  • 3 daily challenges per class, new each midnight
  • Rewards: class XP, coins and class materials

Every week

  • 3 weekly challenges per class, new each Monday
  • Rewards: more XP, coins and rare materials
  • Finish all three for a bonus crate key and to keep your weekly streak going

Good to know

  • Only your active class makes progress
  • Switch class to work on another class's challenges
  • Rewards grow as your tier in that class goes up
−3,000 m · Gear

Class gear and the Abyssal Forge

Every class has its own armor set and signature tool in five tiers, from chainmail-level up to netherite-level. You make them at the Abyssal Forge in /classes.

  • Materials drop as you play. Each class has a common and a rare material that drop while that class is active. Challenges and Trials give them too.
  • Upgrade, don't replace. Tier I is forged from materials. Each tier after that is made from the tier below plus more materials, so nothing gets thrown away.
  • Trade with other classes. Tier IV and V pieces also need a rare material from a different class.
  • Your gear is yours. It's bound to you, you keep it when you die, and nobody else can wear it.
  • It only works for its class. When that class isn't active, or you haven't reached the gear's tier, it works like plain iron.
  • Full set bonus: wear all four armor pieces of your active class for stronger class strengths and a particle trail.
  • Repairs are done at the Forge with common materials.
ClassCommon materialRare material
TidewardenCoral FragmentLiving Coral
VentsmithVent SlagMagma Core
LanternfishGlowscaleLumen Pearl
WreckdiverBrass ScrapSunken Relic
KrakenbornKraken InkKraken Beak
SirenSiren ScaleEcho Pearl

In fights between players, island-class armor protects like iron at most, so the PvP classes stay on top in combat.

−4,000 m · Tags

Show it off

Your class tag shows in chat, above your head and on the sidebar. Pick the one you want in /classes » Tags.

Tier tags

Your class's badge upgrades with every tier, from a plain icon at Tier I to a full gradient crest at Tier V.

Special tags

  • Abyssal : reach level 50 in that class
  • Streak tags: finish all your weeklies 4, 12 or 26 weeks in a row
  • Special tags are yours for good and can be worn on any class